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Current MPFS Board Map Hyperdimensional Temple

Mario Party Forum Style (MPFS to be short) is a game created by Dark Boo. This game is a remake of the Mario Party Series you all know but with minor and major tweaks. The 1st game of MPFS began at Mario Party Legacy Forum in late November of 2010. It was Dark Boo's 1st time hosting a game on a forum, and it became a success; so when the 1st game ended, many more came after.


Overall Gameplay

The rules are extremely easy. Whoever obtains the most stars in a set number of turns wins the game. If tied with stars, it's whoever has the most coins. In the start of MPFS, there was only one way of getting a star. You would go to a star space, and buy the star for 20 coins. This rule was strictly applied to MPFS 1, 2, 3, 4, and 5; whereas starting from MPFS 6, the way to obtain a star changed depending on the board (see Board Maps for more detail).

Each MPFS Board Map has its own way of obtaining a star, so make sure you read the rules when you join a game of MPFS. When the games have commenced, everyone will receive 10 coins. The movement is simple as well. The number you roll is chosen by a random atmospheric pressure website. You will all move on your own, and you may go at any time, but you must acknowledge who goes first, since that's what makes an impact of your turn.

After everyone has taken their turn, their panel color will change to either red or blue, and that will decide what team you're on. After that has taken place, a mini-game will commence. Once the mini-game is done, you may take your next turn. We also have a nice assortment of cards (items) that you can use for your advantage. After the game has reached its 'Last 5 Turns', a special event may happen, that will alter the game drastically. After the game has ended, we tally up the scores, and give out 3 Bonus Stars to fortunate players, based on their stats for the game. Finally, after doing all of this, we decide who is the Winner of the game!!!


Board Maps

Up to this date, there are a total of 9 MPFS Board Maps and each one has an unique way and it is listed from oldest to youngest so that you can see the work that has been put into each board and see how the game upgraded along with each game of MPFS.

MPFS 3, MPFS 4, and MPFS 5 revived classic boards, but with different rules on how to get a star - this was the start of objectives that a player needed to fulfill in order to get a star. From MPFS 6 through MPFS 12, there has an unique way of obtaining a star.

Board Map Board Map Name Description
Twilight Zone

MPFS 1 Board Map

Twilight Zone

This Board Map was introduced November 27th, 2010. This was the 1st MPFS Board Map to be made. One this board map, you had to pay 20 coins for a star that appears at random places after someone has purchased it. This board map's name isn't accurate with the board itself. The board map features sun discs and moons and it suppose to resemble Egypt. This was the only board map whereas the Lucky Route was inside the Board Map itself.

Casino Royale

MPFS 2 Board Map

Casino Royale This Board Map was introduced December 27th, 2010. This board map featured many Mini-Events that may let you hit it big with the coins whereas we have the Big Bank and the Coin Multiplier. This was the 1st board map that had a Lucky Route that was outside of the board map. On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. This board map was suppose to resemble a casino like scenario.
Wind-Warp City

MPFS 3 and 6 Board Map

Wind-Warp City

This Board Map was introduced January 25th, 2011. This board map was a map with many Green Spaces that whipped up many events. On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. This Board Map featured 2 warp pads and spawning tornadoes which made the board map match up with it's name.

This board was re-introduced on April 27th, 2011. The rules to get the star was changed and on this board map, you had to pay 10 coins open a chest and hope for the chest to conatin a star. It coulda contained either a Black Hole, 20 coins, or a star

Original Board

MPFS 4 and 7 B oard Map

Loop-de-Ville

This Board Map was introduced February 20th, 2011. This board map kept it's name due to the many loops and bends On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. We have some green spaces that triggered very random and odd things.

This board was re-introduced on April 27th, 2011. The rules to get the star was changed and on this board map, you had to go to one of the 3 star spaces and purchase (Either 1, 2, or 3 stars) for 20 coins. Each Star Spaces had a different number of stars you can get for 20 coins. After 3 turns, the Star Spaces switched places

Chomp Romp's Garden

MPFS 5 and 8 Board Map

Chomp Romp's Garden

This Board Map was introduced February 22nd, 2011. This board map had many Chomps and a rare Golden Chomp that sends you to the Lucky Route. On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. The Green Spaces coulda helped you out in your quest to get the stars.

This board was re-introduced on April 27th, 2011. The rules to get the star was changed and on this board map, you had to go to the star space and pay either (1, 5, 10, 20, 25, 30, 40 or 50) coins for a star. The price as well as the star space changed so this made it harder to know if you have enough for the star or not

Ami's Mines (Saved Board)

MPFS 9 Board Map

Ami's Mines This board map was introduced June 23rd, 2011. On this board map, you had to go to one of the three star spaces and pay either 5, 10, or 20 coins for a star. After all 3 star spaces are brought, the 3 star spaces are switched. This board map was the 1st to have a non-white colored background and it was the 1st installment of new spaces which were in png format and replaced the jpeg spaces. This board map had fire in it's hand and it was based on Death Mountain from Zelda Ocarina of Time.
Heresiarch's Seminary (Saved Board)

MPFS 10 Board Map

Heresiarch's Seminary This board map was introduced June 23rd, 2011. On this board map, you had to go to one of the three star spaces and pay 20 coins for a star. After all 3 Star Spaces are brought, the star spaces changed positions. This board map had an eerie mood inside and it was centered around magic and Hexen's Heresiarch's Seminary HUB. This was one of the board maps that had fast speed arrows to guide around.
Casino Highway 2 (Saved Board)

MPFS 11 Board Map

Casino Highway This board map was introduced July 27th, 2011. On this board map, you have to report to the center room and trade coins for stars depending on the rate. The rate could've been (5, 10, 15, 20, 25, 30, 40, 50, 75) coins and in order to change the price, you had to land on the ? spaces around it. This board map was re-enacted as another Casino and it had a Roulette table which Bullet Bill maintains and a newly upgraded Big Wheel which Bootler operates. This was the only board map that you did not get a star by going to the end of the Lucky Route. This board is also a nice little edit of Mario Party 6's Faire Square.
Aquatic Lair (Saved Mines)

MPFS 12 Board Map

Aquatic Lair This board map was introduced July 27th, 2011. On this board map, there were 9 chests on the board which never changed positions (Sunken Treasure FTW! :D ) You had to go to a chest and pay 20 coins to open it. It may contain 20, 30, 50 coins or 1, 2, 3 stars or nothing. You had the Starmie Green Space which made the Starmie destroy the chest and the contenets fly outside. This was the 1st board map that featured a 2nd level and Basement level Lucky Route which made this board have 2 Lucky Routes.
New
Botanical Gardens This board map was introduced to a new forum September 6th - 7th. This board is like a test drive on the other forum. You have to go to the Star Space and buy the star for 20 coins. After someone buy the star, the Star Space will move. You have the Coin Flower Shower Green Space which you may get coins
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Hyper Dimensional Temple This board map was introduced to our new forum, MPI/MPFS Hide-out on November 12th, 2011. With new spaces and new features, this boards leads as one of the most unique among the MPFS boards. You have to pay 20 Coins to get the Star.

Spaces

Space Image Space Name Description
Blue Blue Space When a player lands on this space, he/she will receive 3 coins (If Last 5 Turns Event is Triple Prize, he/she will receive 9 coins)
Red Red Space When a player lands on this space, he/she will lose 3 coins (If Last 5 Turns Event is Triple Prize, he/she will lose 9 coins)
Green Green Space When a player lands on this space, an event will commence. This event depends on the Board Map and location on the Board Map
Friend Friend Space When a player lands on this space, he/she will have to choose another person. They both will receive 10 coins each (If Last 5 Turns Event is Triple Prize, they both will receive 30 coins)
Challenge Challenge Space When a player lands on this space, a Challenge Mini-Game will commence. If he/she completes the challenge, he/she will be able to get up to 3 stars as a prize. If he/she fails objective they will receive nothing.
Duel Duel Space When a player lands on this space, a Duel Mini-Game will commence. He/She will pick an opponent to face off in a Duel Mini-Game. The winner will spin the Wheel-a-Palooza to decide what they will win.
DK DK Space When a player lands on this space, DK will trigger one of his events that will be mentioned later.
Bowser Bowser Space When a player lands on this space, bowser will trigger one of his events that will be mentioned later.
Lotto Lotto Space When a player lands on this space, he/she will be able to play a Lotto Scratch-Off. He/She will have to pay either 10, 20, or 30 coins for a Scratch-Off. He/She may win up to 6-Stars depending on what type of scratch-off they pay for.
10 Coins +10 Coins Space When a player lands on this space, he/she will receive 10 coins (If Last 5 Turns Event is Triple Price, he/she will receive 30 coins)
Card Pickup Card Pick-Up When a player passses this space, he/she will receive a random card. The Pick-Up Zone does not count as a space.
Chance Chance Space When a player lands on this space, he/she will be able to play the infamous Chance Time where the tables may turn for one individual player or for all.
Unlucky -10 Coins Space When a player lands on this space, he/she will lose 10 coins (If Last 5 Turns Event is Triple Prize, he/she will lose 30 coins)
Lucky Lucky Space When a player lands on this space, he/she will be able to go to the Lucky Area that is designed for each Board Map. The Blue Spaces have 3 coins on top of them for collecting. At the end of the Lucky Route, you will get a swell prize. Prize varies upon Board Map
Teleportation

Teleportation Space

When a player lands on this space, he/she will be teleported to a hidden yet horrendous area of the board map. You need to roll a high number in order to avoid the Unlucky, Red, and Bowser spaces
Shortcut Shortcut Space When a player lands on this space, he/she will have to move to another part of the board map sort of like a shortcut if you use a Slowgo Card to land on that space


DK Space Effects

DK Space has numerous effects once landed on. Only MPFS 6 to MPFS 12 had numerous effects whereas MPFS 1 to MPFS 5 had only two effects where DK will give them either coins or a star. As of now, DK has 3 effects which are:

  • DK's Coin Block
  • DK's Star Block
  • DK's Special Event

DK's Coin Block: Allows the person who landed on his space to be able to hit a Coin Block for 5 seconds. He/she may be able to receive up to 50 coins.

DK's Star Block: Allows the person who laned on his space to be able to hit a Star Block. The Star Block randomizes 1, 2, or 3 stars which the player can be able to receive.

DK's Special Event: Allows DK to perform a Special Event based on the Board Map.

Board Map Description of Special Event
Wind-Warp City Reveals the hidden contents inside one of the chests
Loop-de-Ville Allows one of the Star Spaces to be free-of-charge
Chomp Romp's Garden Allows one of the Star Spaces do be 1/2 off in price
Ami's Mines Doubles all star spaces whereas you get 2 stars for the price of one
Heresiarch's Seminary Allows another star space to be in play
Casino Royale Allows the rate for a star to be 5 coins for 1, 2, or 3 turns
Aquatic Lair Doubles 3 chest contents making a chest have up to 6 stars
Botanical Gardens Blast the player to the Star Space

Bowser Space Effects

Bowser Space has numerous effects once landed on. Only MPFS 6 to MPFS 12 had numerous effects whereas MPFS 1 to MPFS 5 had only two effects where Bowser will take a certain number of coins. As of now, Bowser has 4 effects which are:

  • Bowser's Charity
  • Bowser's Equilibrium
  • Bowser's Special Event

Bowser's Charity: Whoever lands on this space will lose either 30, 45, or 60 coins and share it evenly with the other 3 players

Bowser's Equilibrium: Will summon Dark Magic and all of everyone's coins will be collected and will be distributed evenly

Bowser's Special Event: Allows Bowser to perform a Special Event based on the Board Map

Board Map Description of Special Event
Wind-Warp City Will make a void box that contain a ztar
Loop-de-Ville Will add another star space that contains a hidden ztar
Chomp Romp's Garden Will double the price for a star
Ami's Mines Will add a ztar space where you get the ztar if you pass the star space
Heresiarch's Seminary Will add a ztar space whereas the ztar costs 20 coins to purchase
Casino Royale Will make the rate of the star 75 coins for 1, 2, or 3 turns
Aquatic Lair Will select 3 chests to add a ztar into each
Botanical Gardens Will use a rare magic attack to move the Star Space

Cards

Cards have special effects that help the player out by doing different effects. They can either be bought from a Local Store, or be collected on the board map via card areas. Each card has a different effect and can be either placed on the board, used on yourself, or even used on a character space. The price of a card never changes, so if you're in 4th, you'd better have some coins to spend if you want a card!

Green Cards

These cards are used only on the player who uses it. They may effect a variety of things from, dice blocks, traps, coins, etc.

Card Card Name Description of Card Price
Twice Card2 Twice Card Allows you to move by 2 dice 5 coins
Reverse Card2 Reverse Card Allows you to move in the opposite direction 5 coins
Slowgo Card2 Slowgo Card Allows you to choose what number you roll 10 coins
Lotto Card2 Lotto Card Allows you to play a Lotto Scratch-Off 10 coins
Warp Pipe Card2 Warp Pipe Card Allows you to swap current positions with an opponent 10 coins
Plunder Card2 Plunder Card Allows you to steal one of your opponent's cards 10 coins
Thrice Card2 Thrice Card Allows you to move by 3 dice 15 coins
Metallica Card2 Metallica Card Allows you to bypass any opponent's roadblock traps 15 coins
Mystique Card2 Mystique Card Allows you to earn 5 coins per space you pass 15 coins
Duel Card2 Duel Card Allows you to Duel an opponent 20 coins
Mega Card2 Mega Card Allows you to become mega size and crush an opponent and take 20 coins from them 20 coins
Plunger Card3 Plunger Card Allows you to suck up opponents' roadblock/character spaces and they become your cards 25 coins
Super Mega Card2 Super Mega Card Allows you to become mega size and roll 2 dice and crush an opponent and take 50 coins from them 30 coins
Quad Card2 Quad Card Allows you to move by 4 dice 35 coins
Hover Card2 Hover Card Allows you to equip Hover Boots and move by 3 dice while not triggering opponents' roadblock traps

40 coins

Red Cards

These cards are placed on the board as roadblock traps. Their effects will trigger once a person (excluding the user) passes it and/or lands on it. This trap will disappear once triggered, and whatever that trap covers (Blue/Red Space) effect will take place

Card Card Name Description of Card Price
Book Card2 Book Card Whoever passes this trap will get crushed by a 4000 year old book, and will end their turn at that current position 5 coins
Bloway Card2 Bloway Card Whoever passes this trap will get sent to an unknown space 10 coins
Fire Card2 Fire Card Whoever passes this trap will get burnt and will lose 10 coins 10 coins
Hand Card2 Hand Card Whoever passes this trap will get grabbed and will be sent back to the Start Area 15 coins
Zap Card2 Zap Card Whoever passes this trap will lose 5 coins per space they passed 15 coins
Spring-Slap Card2 Spring-Slap Card Whoever passes this trap will get spring in the air and get slap causing them to move to another space and lose 1/4 of their coins 20 coins
Bomb Card2 Bomb Card Whoever passes this trap will blow up and lose 20 coins 20 coins
Sword Card2 Sword Card Whoever passes this trap will lose 10 coins per space they passed 30 coins
Ztar Car2 Ztar Card Whoever passes this trap will lose 1 star 35 coins
Pay-Toll Card2 Pay-Toll Card Whoever pasess this card will lose coins depending on the dice they roll {1 - 3 [20 coins]} {4 - 6 [30 coins]} {7 - 9 [50 coins]} {10 on up [100 coins]} (50 coins) 40 coins

Yellow Cards

These cards are placed on the board as a Character Space. These cards' effects are triggered whenever an opponent lands on it (The user collects a 5 coin bonus). These character spaces never disappear unless it's a Star Space or if someone covers the space with their own trap

Card Card Name Description of Card Price
Punch Card2 Punch Card Whoever lands on this space will lose 10 coins and the owner will receive them 10 coins
Snowman Card2 Snowman Card Whoever lands on this space will lose all of the cards he/she was carrying 10 coins
Bat Card2 Bat Card Whoever lands on this space will lose, as well as the others, a number of coins from everyone based on a roulette (1, 3, 5, 10). Owner will receive them 15 coins
Pick-Pocket Card2 Pick-Pocket Card Whoever lands on this space will lose a card and the owner will receive the card that was stolen 15 coins
Pit-Sword Card2 Pit-Sword Card Whoever lands on this space will lose 1/2 of their coins and owner will receive trhem 20 coins
Transfiguration Card2 Transfiguration Card Whoever lands on this space will lose 3 of his/her character spaces and those spaces will become the owner's character spaces 20 coins
Ball-Drop Card2 Ball-Drop Card Whoever lands on this space will lose 3/4 of their coins and the owner will receive them 25 coins
Pink Boo Card2 Pink Boo Card Whoever lands on this space will lose 1 star (Up to 50 coins if no star is present) Owner will receive the star or coins 25 coins
Laser Card2 Laser Card Whoever lands on this space will lose 30 coins and whoever else in the radius of 5 spaces wil also lose 30 coins. Owner will receive them 30 coins
King Boo Card2 King Boo Card Whoever lands on this space will lose, as well as the other players, 1 star. Owner will receive the star(s) 40 coins
Money-Maker Card2 Money-Maker Card Whoever lands on this space will lose 3/4 of their coins, the next player will lose 1/2 of their coins and the player after will lose 1/4 of their coins. Owner will receive them 50 coins
Megid Card2 Megid Card Whoever lands on this space will lose ALL of their stars. Owner will receive the star(s) 60 coins

Blue Cards

These cards are used on on the player who uses it. These also have special effects that the regular cards doesn't have that may help you out signinficantly.

Card Card Name Description of Card Price
Spell Caster Card2 Spell Caster Card Allows you to have 1, 2, or 3 assortements of character spaces and roadblock traps on the board 15 coins
Double Dip Card2 Double Dip Card Allows you to take another turn 20 coins
Regeneration Card2 Regeneration Card Allows your coins to reset so you can have 50 coins (This does not give you an additionaly 50 coins and if you have more than 50 coins, this card has no effect) 30 coins
Damage Card2 Damage Card Allows you to boost the power of one of your traps on the board (A card can be boosted 5 times depending on it's effect) 30 coins
Amon-Ra Card2 Amon-Ra Card Allows you to fly to the Start Zone of the Lucky Route 50 coins

Last 5 Turns Fiasco

When playing MPFS, once the game has reached the final 5 turns, a fiasco commences. The current stats will be announced and the last place player will spin a Event Wheel. There are 7 different events that can be triggered at this time

Event Image Event Name Description
5 Char Spaces
Add 5 Character Spaces Allows the last place player to receive 5 character spaces on the board at random places
50 Coins
+50 Coins Allows the last place player to receive 50 coins
Triple Prize
Triple Prize Triples the amount taken/gained on certain spaces (Blue/Red/Friend/+10 Coins/-10 Coins)
Money Paradise
Money Paradise Will all Blue Spaces to contain 1 coin on top of Blue Spaces and Money Bags (5 coins) on top of Red Spaces for players to collect
Red to Bowser
Red Spaces -> Bowser Spaces Will make all Red Spaces turn into Bowser Spaces for the duration of the game
Red to Unlucky
Red Spaces -> Unlucky Spaces

Will make all Red Spaces turn into Unlucky Spaces fo

r the duration of the game

Friend to Duel
Friend Spaces -> Duel Spaces Will make all Friend Spaces turn inot Duel Spaces for the duration of the game


End of the Game

At the end of the game, we will announce the number of stars and coins all players have. If the Bonus setting is on, then we will also give out Bouns Stars. Bonus Stars are based on player's stats and if they win the Bonus Star, they will receive 1 star. There are 6 different Bonus Stars, but only 3 of them will be announced. Since you won't know which Bonus Stars will be announced, try your hardest to fulfil as many conditions for Bonus Stars as possible!

Bonus Star Bonus Star Name Description
Minigamestar Mini-Game Star This Bonus Star is given to the person (people) who gained the most coins by mini-games
Coinstar Coin Star This Bonus Star is given to the person (people) who had the highest amount of coins at any one time during the game
Greenstar Green Star

This Bonus Star is given to the person (people) who landed on Green Spaces the most

Redstar Red Star This Bonus Star is given to the person (people) who landed on Red Spaces the most
Cardstar Card Star This Bonus Star is given to the person (people) who used the most cards

Shoppingstar

Shopping Star This Star is given to the person (people) who spend the most coins by shopping

Mario Party Forum Style: Adventure

After Hyperdimensional Temple, Dark Boo decided to take MPFS into a new direction, and re-named it MPFSA. MPFS Adventure has a very similar style to Mario Party 9, you go around a board to collect the most Mini Stars (Yes, Mini Stars is the new currency in MPFSA), and at the end, you will enter a Boss Battle and fight the leader of the board to win a bunch of Mini Stars. For more information, view its official page: Mario Party Forum Style (Adventure)

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