The rules are extremely easy. Whoever obtains the most stars in a set number of turns wins the game. If tied with stars, it's whoever has the most coins. In the start of MPFS, there was only one way of getting a star. You would go to a star space, and buy the star for 20 coins. This rule was strictly applied to MPFS 1, 2, 3, 4, and 5; whereas starting from MPFS 6, the way to obtain a star changed depending on the board (see Board Maps for more detail).
Each MPFS Board Map has its own way of obtaining a star, so make sure you read the rules when you join a game of MPFS. When the games have commenced, everyone will receive 10 coins. The movement is simple as well. The number you roll is chosen by a random atmospheric pressure website. You will all move on your own, and you may go at any time, but you must acknowledge who goes first, since that's what makes an impact of your turn.
After everyone has taken their turn, their panel color will change to either red or blue, and that will decide what team you're on. After that has taken place, a mini-game will commence. Once the mini-game is done, you may take your next turn. We also have a nice assortment of cards (items) that you can use for your advantage. After the game has reached its 'Last 5 Turns', a special event may happen, that will alter the game drastically. After the game has ended, we tally up the scores, and give out 3 Bonus Stars to fortunate players, based on their stats for the game. Finally, after doing all of this, we decide who is the Winner of the game!!!
Up to this date, there are a total of 9 MPFS Board Maps and each one has an unique way and it is listed from oldest to youngest so that you can see the work that has been put into each board and see how the game upgraded along with each game of MPFS.
MPFS 3, MPFS 4, and MPFS 5 revived classic boards, but with different rules on how to get a star - this was the start of objectives that a player needed to fulfill in order to get a star. From MPFS 6 through MPFS 12, there has an unique way of obtaining a star.
|Board Map||Board Map Name||Description|
This Board Map was introduced November 27th, 2010. This was the 1st MPFS Board Map to be made. One this board map, you had to pay 20 coins for a star that appears at random places after someone has purchased it. This board map's name isn't accurate with the board itself. The board map features sun discs and moons and it suppose to resemble Egypt. This was the only board map whereas the Lucky Route was inside the Board Map itself.
|Casino Royale||This Board Map was introduced December 27th, 2010. This board map featured many Mini-Events that may let you hit it big with the coins whereas we have the Big Bank and the Coin Multiplier. This was the 1st board map that had a Lucky Route that was outside of the board map. On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. This board map was suppose to resemble a casino like scenario.|
This Board Map was introduced January 25th, 2011. This board map was a map with many Green Spaces that whipped up many events. On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. This Board Map featured 2 warp pads and spawning tornadoes which made the board map match up with it's name.
This board was re-introduced on April 27th, 2011. The rules to get the star was changed and on this board map, you had to pay 10 coins open a chest and hope for the chest to conatin a star. It coulda contained either a Black Hole, 20 coins, or a star
This Board Map was introduced February 20th, 2011. This board map kept it's name due to the many loops and bends On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. We have some green spaces that triggered very random and odd things.
This board was re-introduced on April 27th, 2011. The rules to get the star was changed and on this board map, you had to go to one of the 3 star spaces and purchase (Either 1, 2, or 3 stars) for 20 coins. Each Star Spaces had a different number of stars you can get for 20 coins. After 3 turns, the Star Spaces switched places
|Chomp Romp's Garden||
This Board Map was introduced February 22nd, 2011. This board map had many Chomps and a rare Golden Chomp that sends you to the Lucky Route. On this board, you have to pay 20 coins for a star that appears at random places after someone has purchased it. The Green Spaces coulda helped you out in your quest to get the stars.
This board was re-introduced on April 27th, 2011. The rules to get the star was changed and on this board map, you had to go to the star space and pay either (1, 5, 10, 20, 25, 30, 40 or 50) coins for a star. The price as well as the star space changed so this made it harder to know if you have enough for the star or not
|Ami's Mines||This board map was introduced June 23rd, 2011. On this board map, you had to go to one of the three star spaces and pay either 5, 10, or 20 coins for a star. After all 3 star spaces are brought, the 3 star spaces are switched. This board map was the 1st to have a non-white colored background and it was the 1st installment of new spaces which were in png format and replaced the jpeg spaces. This board map had fire in it's hand and it was based on Death Mountain from Zelda Ocarina of Time.|
|Heresiarch's Seminary||This board map was introduced June 23rd, 2011. On this board map, you had to go to one of the three star spaces and pay 20 coins for a star. After all 3 Star Spaces are brought, the star spaces changed positions. This board map had an eerie mood inside and it was centered around magic and Hexen's Heresiarch's Seminary HUB. This was one of the board maps that had fast speed arrows to guide around.|
|Casino Highway||This board map was introduced July 27th, 2011. On this board map, you have to report to the center room and trade coins for stars depending on the rate. The rate could've been (5, 10, 15, 20, 25, 30, 40, 50, 75) coins and in order to change the price, you had to land on the ? spaces around it. This board map was re-enacted as another Casino and it had a Roulette table which Bullet Bill maintains and a newly upgraded Big Wheel which Bootler operates. This was the only board map that you did not get a star by going to the end of the Lucky Route. This board is also a nice little edit of Mario Party 6's Faire Square.|
|Aquatic Lair||This board map was introduced July 27th, 2011. On this board map, there were 9 chests on the board which never changed positions (Sunken Treasure FTW! :D ) You had to go to a chest and pay 20 coins to open it. It may contain 20, 30, 50 coins or 1, 2, 3 stars or nothing. You had the Starmie Green Space which made the Starmie destroy the chest and the contenets fly outside. This was the 1st board map that featured a 2nd level and Basement level Lucky Route which made this board have 2 Lucky Routes.|
|Botanical Gardens||This board map was introduced to a new forum September 6th - 7th. This board is like a test drive on the other forum. You have to go to the Star Space and buy the star for 20 coins. After someone buy the star, the Star Space will move. You have the Coin Flower Shower Green Space which you may get coins|
|Hyper Dimensional Temple||This board map was introduced to our new forum, MPI/MPFS Hide-out on November 12th, 2011. With new spaces and new features, this boards leads as one of the most unique among the MPFS boards. You have to pay 20 Coins to get the Star.|
DK Space Effects
DK Space has numerous effects once landed on. Only MPFS 6 to MPFS 12 had numerous effects whereas MPFS 1 to MPFS 5 had only two effects where DK will give them either coins or a star. As of now, DK has 3 effects which are:
- DK's Coin Block
- DK's Star Block
- DK's Special Event
DK's Coin Block: Allows the person who landed on his space to be able to hit a Coin Block for 5 seconds. He/she may be able to receive up to 50 coins.
DK's Star Block: Allows the person who laned on his space to be able to hit a Star Block. The Star Block randomizes 1, 2, or 3 stars which the player can be able to receive.
DK's Special Event: Allows DK to perform a Special Event based on the Board Map.
|Board Map||Description of Special Event|
|Wind-Warp City||Reveals the hidden contents inside one of the chests|
|Loop-de-Ville||Allows one of the Star Spaces to be free-of-charge|
|Chomp Romp's Garden||Allows one of the Star Spaces do be 1/2 off in price|
|Ami's Mines||Doubles all star spaces whereas you get 2 stars for the price of one|
|Heresiarch's Seminary||Allows another star space to be in play|
|Casino Royale||Allows the rate for a star to be 5 coins for 1, 2, or 3 turns|
|Aquatic Lair||Doubles 3 chest contents making a chest have up to 6 stars|
|Botanical Gardens||Blast the player to the Star Space|
Bowser Space Effects
Bowser Space has numerous effects once landed on. Only MPFS 6 to MPFS 12 had numerous effects whereas MPFS 1 to MPFS 5 had only two effects where Bowser will take a certain number of coins. As of now, Bowser has 4 effects which are:
- Bowser's Charity
- Bowser's Equilibrium
- Bowser's Special Event
Bowser's Charity: Whoever lands on this space will lose either 30, 45, or 60 coins and share it evenly with the other 3 players
Bowser's Equilibrium: Will summon Dark Magic and all of everyone's coins will be collected and will be distributed evenly
Bowser's Special Event: Allows Bowser to perform a Special Event based on the Board Map
|Board Map||Description of Special Event|
|Wind-Warp City||Will make a void box that contain a ztar|
|Loop-de-Ville||Will add another star space that contains a hidden ztar|
|Chomp Romp's Garden||Will double the price for a star|
|Ami's Mines||Will add a ztar space where you get the ztar if you pass the star space|
|Heresiarch's Seminary||Will add a ztar space whereas the ztar costs 20 coins to purchase|
|Casino Royale||Will make the rate of the star 75 coins for 1, 2, or 3 turns|
|Aquatic Lair||Will select 3 chests to add a ztar into each|
|Botanical Gardens||Will use a rare magic attack to move the Star Space|
Cards have special effects that help the player out by doing different effects. They can either be bought from a Local Store, or be collected on the board map via card areas. Each card has a different effect and can be either placed on the board, used on yourself, or even used on a character space. The price of a card never changes, so if you're in 4th, you'd better have some coins to spend if you want a card!
These cards are used only on the player who uses it. They may effect a variety of things from, dice blocks, traps, coins, etc.
These cards are placed on the board as roadblock traps. Their effects will trigger once a person (excluding the user) passes it and/or lands on it. This trap will disappear once triggered, and whatever that trap covers (Blue/Red Space) effect will take place
These cards are placed on the board as a Character Space. These cards' effects are triggered whenever an opponent lands on it (The user collects a 5 coin bonus). These character spaces never disappear unless it's a Star Space or if someone covers the space with their own trap
These cards are used on on the player who uses it. These also have special effects that the regular cards doesn't have that may help you out signinficantly.
Last 5 Turns Fiasco
When playing MPFS, once the game has reached the final 5 turns, a fiasco commences. The current stats will be announced and the last place player will spin a Event Wheel. There are 7 different events that can be triggered at this time
|Event Image||Event Name||Description|
|Add 5 Character Spaces||Allows the last place player to receive 5 character spaces on the board at random places|
|+50 Coins||Allows the last place player to receive 50 coins|
|Triple Prize||Triples the amount taken/gained on certain spaces (Blue/Red/Friend/+10 Coins/-10 Coins)|
|Money Paradise||Will all Blue Spaces to contain 1 coin on top of Blue Spaces and Money Bags (5 coins) on top of Red Spaces for players to collect|
|Red Spaces -> Bowser Spaces||Will make all Red Spaces turn into Bowser Spaces for the duration of the game|
|Red Spaces -> Unlucky Spaces||
Will make all Red Spaces turn into Unlucky Spaces fo
r the duration of the game
|Friend Spaces -> Duel Spaces||Will make all Friend Spaces turn inot Duel Spaces for the duration of the game|
End of the Game
At the end of the game, we will announce the number of stars and coins all players have. If the Bonus setting is on, then we will also give out Bouns Stars. Bonus Stars are based on player's stats and if they win the Bonus Star, they will receive 1 star. There are 6 different Bonus Stars, but only 3 of them will be announced. Since you won't know which Bonus Stars will be announced, try your hardest to fulfil as many conditions for Bonus Stars as possible!
Mario Party Forum Style: Adventure
After Hyperdimensional Temple, Dark Boo decided to take MPFS into a new direction, and re-named it MPFSA. MPFS Adventure has a very similar style to Mario Party 9, you go around a board to collect the most Mini Stars (Yes, Mini Stars is the new currency in MPFSA), and at the end, you will enter a Boss Battle and fight the leader of the board to win a bunch of Mini Stars. For more information, view its official page: Mario Party Forum Style (Adventure)